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Hey! Been working through simulation and management games made in Godot and I came across this one. I really like the idea. You have kingdoms who are trying to survive and thrive while pitting themselves against each other.

I feel like this game needs more insight into the systems in order for it to pull off what it was trying to do. I saw that the jam them was "The game is a liar", but without any visibility into the systems, I couldn't tell if the advisor was being truthful or not. At that point, I just ignored what was said.

The feedback systems seem to be missing. One example would be that my food would be bad, but my people very happy. I would buy some food, and that would switch to good food but the people would be very angry. Another example would be the combat. I was never able to conquer another nation even though I sent a lot of troops. I didn't know if it was because I failed (or why) or if the game just didn't implement it.

I really liked the idea and wanted to see if there were any plans to keep working on it in the future. With some polish, playtesting, and balancing, I could see this being a lot of fun.

Also, not sure, but it looks like someone else re-uploaded your .exe to itch. It doesn't work, as you still need the .pck file, but I thought I'd let you know.

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hey thanks for the feedback, so yeah this was basically the first game I ever made and I totally agree with everything you said, the main reason is that I had to scrap half of the game so that I would even have anything to submit at all in time and I would have liked to include so much more into this. Your feedback actually gave me inspiration to maybe one day recreate this game as it should have been, thank you