Land of Sunder
Land of Sunder is a kingdom management game made for community game jam.
In this game you will play as a king leading a kingdom of your choice, managing the kingdom food, ducats (money), population and more.
You will get information about your kingdom from your advisor, but he may or may not always tell the truth. Dont let your people get too unhappy or they will revolt and replace you as a king and the game will end. (tip, set taxes lower or buy food when they are angry)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 2.7 out of 5 stars (3 total ratings) |
Author | fedz |
Genre | Strategy, Simulation |
Made with | Inkscape, Audacity, Godot, GIMP |
Tags | 2D, kingdom, Management, Singleplayer, Turn-based Strategy |
Average session | About a half-hour |
Inputs | Mouse |
Comments
Log in with itch.io to leave a comment.
Hey! Been working through simulation and management games made in Godot and I came across this one. I really like the idea. You have kingdoms who are trying to survive and thrive while pitting themselves against each other.
I feel like this game needs more insight into the systems in order for it to pull off what it was trying to do. I saw that the jam them was "The game is a liar", but without any visibility into the systems, I couldn't tell if the advisor was being truthful or not. At that point, I just ignored what was said.
The feedback systems seem to be missing. One example would be that my food would be bad, but my people very happy. I would buy some food, and that would switch to good food but the people would be very angry. Another example would be the combat. I was never able to conquer another nation even though I sent a lot of troops. I didn't know if it was because I failed (or why) or if the game just didn't implement it.
I really liked the idea and wanted to see if there were any plans to keep working on it in the future. With some polish, playtesting, and balancing, I could see this being a lot of fun.
Also, not sure, but it looks like someone else re-uploaded your .exe to itch. It doesn't work, as you still need the .pck file, but I thought I'd let you know.
hey thanks for the feedback, so yeah this was basically the first game I ever made and I totally agree with everything you said, the main reason is that I had to scrap half of the game so that I would even have anything to submit at all in time and I would have liked to include so much more into this. Your feedback actually gave me inspiration to maybe one day recreate this game as it should have been, thank you